In this presentation, I will explore the recent advancements in AI-driven production of 3D-generative assets and environments, particularly focusing on their application in creating immersive, playful experiences. Platforms such as ChatGPT, Suno, and Speechify have ushered in a new era of digital creativity, facilitating the development of environments that not only entertain but also serve educational purposes. This session will delve into how these technologies are integrated into academic settings, specifically through a case study of the English Department's Digital Media Lab, known as Tech/Tech, which opened in 2022.

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